What are the Elite Four and Champion teams in Pokémon Unbound?
The Pokémon Unbound Elite Four are Moleman, Elias, Arabella, and Penny. Moleman uses Ground-types, Elias uses Ghost-types, Arabella uses Fairy-types, and Penny uses Dragon-types. After beating all four, your final main-story Championship battle is against Rival Jax. The current Unbound Wiki team page says it covers the mainline Pokémon League teams and notes that the available team data is for Vanilla difficulty only, not every difficulty or post-game version.
Quick Answer: Pokémon Unbound Elite Four Teams
| Fight | Trainer | Specialty | Battle Type | Main Threats |
|---|---|---|---|---|
| Elite Four 1 | Moleman | Ground | Double Battle | Excadrill, Flygon, Sandslash, Quagsire, Gliscor |
| Elite Four 2 | Elias | Ghost | Single Battle | Mimikyu, Aegislash, Trevenant, Chandelure, Mega Banette |
| Elite Four 3 | Arabella | Fairy | Single Battle | Ribombee, Sylveon, Togekiss, Azumarill, Mega Mawile |
| Elite Four 4 | Penny | Dragon | Double Battle | Goodra, Tyrantrum, Kommo-o, Hydreigon, Mega Sceptile |
| Final Battle | Rival Jax | Mixed | Double Battle | Mega Salamence, Hitmontop, Magnezone, Gastrodon, Pyroar, Staraptor |
This guide is written for the main-story Pokémon League. If you are playing on a higher difficulty, doing a post-game rematch, or using a different version, verify the exact teams before planning your final party.
Boss Rules
Pokémon Unbound’s League is a five-battle gauntlet. The walkthrough says you must beat all five trainers without returning to the lobby, so stock up on Revives, Full Restores, PP recovery, and status healing before you start.
You can fight the Elite Four in any order. Once all four members are defeated, the path to the final Championship battle opens. The League also scales to your team level, so grinding far above the challenge is not the real solution. Strong type matchups, useful held items, double-battle positioning, and good PP management matter more.
The biggest thing to prepare for is that Moleman, Penny, and Jax are all double battles. Protect, Wide Guard, Fake Out, Intimidate, Tailwind, priority, and spread-move control are much more useful here than they would be in a normal single-battle League.
Level Caps
The current Unbound Wiki team page lists the main-story Vanilla teams around levels 74–76 at cap. Moleman’s team ranges from level 74 to 76, Elias ranges from 74 to 76, Arabella ranges from 75 to 76, Penny ranges from 74 to 76, and Jax’s final team ranges from 74 to 76.
| Fight | Highest Listed Level at Cap | Practical Prep Point |
|---|---|---|
| Moleman | 76 | Prepare for level scaling and double battles |
| Elias | 76 | Bring Dark/Ghost answers and burn counterplay |
| Arabella | 76 | Bring Steel, Poison, Fire, and Ground coverage |
| Penny | 76 | Bring Ice/Fairy coverage and double-battle tools |
| Rival Jax | 76 | Bring broad mixed coverage and a Mega Salamence answer |
Because the League scales, do not treat level 76 as a normal grind target in every save. Use it as a reference for the team data, then focus on having the right counters.
Elite Four Moleman Team
Moleman is the Ground-type Elite Four member. His fight is a double battle, and the battlefield has a Vicious Sandstorm. The Unbound Wiki also says he uses two Full Restores when his Pokémon are in KO range.
| Pokémon | Type | Level at Cap | Main Moves |
|---|---|---|---|
| Excadrill | Ground / Steel | 74 | Earthquake, Iron Head, Rock Slide, Protect |
| Flygon | Ground / Dragon | 76 | Dragon Pulse, Earth Power, Heat Wave, Boomburst |
| Sandslash | Ground | 76 | Earthquake, Rock Slide, Leech Fang, Protect |
| Quagsire | Water / Ground | 74 | Muddy Water, Recover, Yawn, Protect |
| Gliscor | Ground / Flying | 75 | Earthquake, Rock Slide, Acrobatics, Roost |
Moleman punishes bad double-battle positioning. Earthquake and Rock Slide can hit both of your Pokémon, and the sandstorm pressure makes fragile sweepers easier to wear down.
Ice, Water, and Grass coverage are your best tools. Ice is especially good into Flygon and Gliscor, while Grass destroys Quagsire. Water helps into Excadrill and Sandslash, but you still need to be careful around Quagsire’s Water Absorb.
Good answers include bulky Water-types, fast Ice coverage, Grass coverage for Quagsire, Levitate users, Flying-types, and Pokémon that can use Protect to dodge Earthquake while a partner attacks.
Elite Four Elias Team
Elias is the Ghost-type Elite Four member. His battlefield has Shadowy Veil, and he uses one Full Restore when one of his Pokémon is in KO range.
| Pokémon | Type | Level at Cap | Main Moves |
|---|---|---|---|
| Mimikyu | Ghost / Fairy | 74 | Shadow Claw, Play Rough, Shadow Sneak, Swords Dance |
| Aegislash | Steel / Ghost | 75 | Shadow Claw, Sacred Sword, King’s Shield, Swords Dance |
| Trevenant | Ghost / Grass | 75 | Poltergeist, Horn Leech, Leech Seed, Will-O-Wisp |
| Chandelure | Ghost / Fire | 76 | Shadow Ball, Flamethrower, Energy Ball, Calm Mind |
| Mega Banette | Ghost | 76 | Poltergeist, Sucker Punch, Will-O-Wisp, Skitter Smack |
Elias is dangerous because several of his Pokémon punish physical attackers. Mimikyu gets a free defensive turn through Disguise, Aegislash can waste turns with King’s Shield, and Trevenant or Banette can cripple your team with Will-O-Wisp.
Dark coverage is usually the safest answer. Ghost coverage also works, but Ghost-on-Ghost matchups can backfire because you are also taking super-effective hits.
A bulky Dark-type, a fast Dark Pulse or Crunch user, or a strong special attacker can make this fight much easier. You should also have a plan for Aegislash specifically, since it does not fold to every anti-Ghost option. Fire, Ground, Dark, and Ghost coverage are all useful there.
Elite Four Arabella Team
Arabella is the Fairy-type Elite Four member. Her battlefield has permanent Misty Terrain, and she uses two Full Restores when her Pokémon are in KO range.
| Pokémon | Type | Level at Cap | Main Moves |
|---|---|---|---|
| Ribombee | Bug / Fairy | 75 | Moonblast, Reflect, Light Screen, Sticky Web |
| Sylveon | Fairy | 75 | Moonblast, Mystical Fire, Psyshock, Calm Mind |
| Togekiss | Fairy / Flying | 75 | Air Slash, Moonblast, Aura Sphere, Wish |
| Azumarill | Water / Fairy | 76 | Aqua Tail, Play Rough, Superpower, Aqua Jet |
| Mega Mawile | Steel / Fairy | 76 | Iron Head, Play Rough, Sucker Punch, Swords Dance |
Arabella is not just a simple Fairy matchup. Ribombee can set screens and Sticky Web, Azumarill has Huge Power and priority, and Mega Mawile can punish teams that only brought Poison coverage for Fairy-types.
Steel and Poison moves are good into most of the team, but Mega Mawile is the exception. Because Mawile is Steel/Fairy, Poison does not solve it. You want Fire or Ground coverage for Mawile.
Try to stop Ribombee early if your team depends on speed. Sticky Web can make later parts of the fight much harder, and Reflect or Light Screen can let Arabella’s bulkier Pokémon survive hits they should not.
Elite Four Penny Team
Penny is the Dragon-type Elite Four member. Her fight is a double battle, and the Unbound Wiki describes her battlefield as a double-rainbow battle. She uses two Full Restores when her Pokémon are in KO range.
| Pokémon | Type | Level at Cap | Main Moves |
|---|---|---|---|
| Goodra | Dragon | 74 | Dragon Breath, Muddy Water, Thunderbolt, Sludge Bomb |
| Tyrantrum | Rock / Dragon | 75 | Dragon Claw, Head Smash, Crunch, Fire Fang |
| Kommo-o | Dragon / Fighting | 75 | Clanging Scales, Aura Sphere, Hyper Voice, Protect |
| Hydreigon | Dark / Flying | 76 | Dragon Breath, Dark Pulse, Charge Beam, Tailwind |
| Mega Sceptile | Grass / Dragon | 76 | Dragon Pulse, Giga Drain, Rock Slide, Protect |
Penny is where Ice and Fairy coverage really matter. Ice is excellent into Mega Sceptile and most Dragon matchups, while Fairy is especially strong into Kommo-o and Hydreigon. Just remember that this is a double battle, so one fragile Ice-type does not automatically win the fight.
Protect is very useful here. Penny can pressure both slots at once, and Tailwind from Hydreigon can swing the speed control in her favor. If you can stall Tailwind turns, pick off one side of the field, or use priority, the battle becomes much more manageable.
Avoid relying too much on your own Dragon-type. Dragon moves hit hard, but Dragon Pokémon are also vulnerable to being knocked out by Penny’s Dragon coverage.
Final Battle: Rival Jax Team
After defeating the Elite Four, Jax challenges you for the Championship. The Unbound Wiki lists this as a double battle, and Jax has three Full Restores.
| Pokémon | Type | Level at Cap | Main Moves |
|---|---|---|---|
| Mega Salamence | Dragon / Flying | 76 | Dragon Claw, Hyper Voice, Flamethrower, Steel Wing |
| Hitmontop | Fighting | 74 | Close Combat, Fake Out, Helping Hand, Wide Guard |
| Magnezone | Electric / Steel | 75 | Thunderbolt, Flash Cannon, Volt Switch, Protect |
| Gastrodon | Water / Ground | 74 | Muddy Water, Earth Power, Icy Wind, Protect |
| Pyroar | Fire / Normal | 76 | Heat Wave, Hyper Voice, Scorching Sands, Protect |
| Staraptor | Normal / Flying | 75 | Brave Bird, Close Combat, U-turn, Protect |
Jax is the broadest fight in the League. Mega Salamence is the obvious final threat because it has a 4x Ice weakness but can still hit extremely hard. Save a reliable Ice move or Fairy answer for it.
Hitmontop is the support problem. Fake Out can stop one of your Pokémon from moving, Helping Hand boosts Jax’s damage, and Wide Guard can block spread moves. Do not rely only on Earthquake, Surf, Heat Wave, Rock Slide, or Blizzard without a backup single-target move.
Magnezone’s Air Balloon means Ground coverage may not work immediately. Pop the balloon first, or use Fire/Fighting coverage. Gastrodon has a 4x Grass weakness, but its Rindo Berry can weaken the first Grass hit, so be ready to follow up instead of assuming a one-shot.
Best Counters for the Pokémon Unbound Elite Four
| Threat | Best Answers |
|---|---|
| Moleman’s Ground team | Ice, Water, Grass, Levitate/Flying Pokémon, Protect |
| Elias’s Ghost team | Dark coverage, Ghost coverage, burn-resistant attackers, Fire/Ground for Aegislash |
| Arabella’s Fairy team | Steel, Poison, Fire/Ground for Mega Mawile, Ribombee control |
| Penny’s Dragon team | Ice, Fairy, Protect, speed control, bulky double-battle positioning |
| Jax’s Mega Salamence | Ice, Fairy, Rock, Intimidate, priority cleanup |
| Jax’s Magnezone | Fire, Fighting, Ground after Air Balloon breaks |
| Jax’s Gastrodon | Grass coverage, but expect Rindo Berry |
| Double battles | Protect, Fake Out, Wide Guard, Tailwind, Intimidate, priority |
The most useful coverage types for the full League are Ice, Fairy, Dark, Steel, Fire, Ground, Grass, Water, Electric, and Rock. You do not need all of those as separate Pokémon, but your final team should cover most of those jobs somewhere.
Strategy Tips
Do not build your whole team around one type. Ice is amazing into Moleman, Penny, and Jax’s Salamence, but it does not solve Mega Mawile, Aegislash, Magnezone, or Azumarill.
Bring Protect on at least two Pokémon if you can. Moleman, Penny, and Jax are double battles, and Protect can save a run by letting one partner dodge spread damage while the other attacks.
Have a plan for Ribombee. If Sticky Web goes up, your faster attackers may struggle for the rest of Arabella’s fight. If Reflect and Light Screen go up, her team becomes much harder to break.
Save a real Salamence answer. Jax’s Mega Salamence is one of the most important Pokémon in the entire League, and you do not want to reach it with your only Ice user fainted.
Respect priority and chip damage. Mimikyu has Shadow Sneak, Azumarill has Aqua Jet, Mega Mawile has Sucker Punch, and Hitmontop can use Fake Out. Do not leave important Pokémon low if you can heal safely.
Do not depend only on spread moves in the Jax fight. Hitmontop’s Wide Guard can block them, so bring single-target backup attacks.
Recommended Team
A safe Pokémon Unbound Elite Four team should cover roles, not just types.
| Team Slot | Role | Why It Helps |
|---|---|---|
| Bulky Water or Water/Ice attacker | Handles Moleman and helps against Pyroar | Gives safe defensive value and Ice coverage |
| Ice or Fairy attacker | Beats Dragons and threatens Mega Salamence | Essential for Penny and Jax |
| Dark-type attacker | Handles Elias | Makes the Ghost fight much safer |
| Steel-type attacker | Handles Arabella’s Fairy-types | Strong into Ribombee, Sylveon, Togekiss, and Azumarill |
| Fire, Ground, or Fighting user | Handles Mega Mawile, Aegislash, Magnezone, and Excadrill | Covers the Steel problem fights |
| Double-battle support Pokémon | Uses Protect, Fake Out, Intimidate, Tailwind, Wide Guard, or priority | Helps against Moleman, Penny, and Jax |
A practical team should have at least one strong Ice move, one Fairy or Dragon answer, one Dark move, one Steel or Poison move, one Fire or Ground move, and at least one Pokémon that can function well in double battles.
You can still win with your favorite Pokémon, but Unbound’s League rewards flexible coverage. The best team is not just six sweepers. It is a team that can handle Ground spread moves, Ghost tricks, Fairy bulk, Dragon pressure, and Jax’s mixed double battle without falling apart.
FAQ
Who are the Elite Four in Pokémon Unbound?
The Elite Four are Moleman, Elias, Arabella, and Penny. Moleman uses Ground-types, Elias uses Ghost-types, Arabella uses Fairy-types, and Penny uses Dragon-types.
Who is the Champion in Pokémon Unbound?
The final main-story Championship battle is against Rival Jax. After you beat all four Elite Four members, the path to the final battle opens.
What level should I be for the Pokémon Unbound Elite Four?
The current Vanilla difficulty team data lists the Elite Four and Jax around level 74–76 at cap, but the League scales to your team level. Focus on coverage, held items, double-battle strategy, and PP management instead of only grinding.
Can you fight the Elite Four in any order?
Yes. The walkthrough says the Elite Four can be defeated in any order, though going left to right is the simple route.
Is Moleman a double battle?
Yes. Moleman is a double battle, and his battlefield has a Vicious Sandstorm.
Is Penny a double battle?
Yes. Penny is also a double battle. Her team includes Goodra, Tyrantrum, Kommo-o, Hydreigon, and Mega Sceptile in the current Vanilla main-story data.
What is Jax’s final team?
The current Vanilla main-story team data lists Jax with Mega Salamence, Hitmontop, Magnezone, Gastrodon, Pyroar, and Staraptor.
What is the best type for the Pokémon Unbound Elite Four?
There is no single best type for the whole League. Ice, Fairy, Dark, Steel, Fire, Ground, Grass, Water, Electric, and Rock coverage are all useful. Ice and Fairy are especially important for Penny and Jax, while Dark helps against Elias and Fire/Ground help against Mega Mawile, Aegislash, and Magnezone.
Does this guide apply to every difficulty?
No. This guide is based on the currently available main-story Vanilla difficulty team data from the Unbound Wiki. Higher difficulties, post-game rematches, and future documentation updates may have different teams.